guides
Create a multi-shot sequence
Hook, development, payoff: how to get a full arc with continuity locks across every shot.
Last updated 2026-07-10
How arcs are built
Every generate_video call builds a full arc: a hook engineered to stop the scroll, escalating development beats that each change movement, emotion, or information, and a payoff that resolves the transformation. shot_count (3 to 5) controls the arc length.
{
"raw_intent": "a barista's morning transformed by a silent espresso machine",
"director_mode": "character_intimacy",
"shot_count": 5,
"duration_seconds": 20
}What continuity does for you
One reference set is locked at sequence start and shared by every shot, and a good early render refreshes the references without changing their identity. You do not manage this; you just get shot five matching shot one. Details in continuity.
Single-generation encoding
For models with native multi-shot grammar, Cadenza can encode the whole sequence as one generation (timeline storyboards or timestamped prompts per model dialect), eliminating stitching drift entirely.